Lorenzo Pepi - 3D & VFX Artist Showreel 2026
Contact:
[email protected] | linkedin.com/in/lorenzopepi
Here is a breakdown of the projects featured in this reel:
00:00 - Title Card
00:02 - Baita Tra Le Nevi (Unreal Engine Cinematic)
Role: Real-Time Technical Direction
- Environment Art: Landscape design and PCG forest scattering.
00:12 - Incastri 2 (Short Film Opening)
Role: FX | Simulation
- Procedural instancing along dynamic curves.
00:31 - Grapes (Personal Project)
Role: Organic Material LookDev
- Procedural shading and organic sub-surface scattering (SSS).
- Multi-pass breakdown
00:41 - Parole Al Vento (Short Film)
Role: VFX Specialist | On-Set Tech Support
- Set supervision for green screen
- Post-production: clean plate integration and compositing,
00:53 - Lamp Morphing (Personal Project)
Role: Procedural Modeling | FX
- Geometry Nodes workflow for procedural mesh morphing between lamp designs.
- Sub-Surface Scattering (SSS) material shading.
00:59 - Mood Keyboard (Personal Project)
Role: LookDev | Cloth Simulation
- Interactive soft body dynamics and mesh deformation.
- Soft-plastic shading.
01:03 - Baita Tra Le Nevi (Unreal Engine Cinematic)
Role: Real-Time Technical Direction
- Metahuman Pipeline: AI image-to-mesh workflow, Lidar Identity, and conformity.
- Performance: Character facial capture integration.
- VFX: Real-time muzzle flash, bullet-time system, and blood pool.
01:12 - Serendipity (Transmedia Project)
Role: VFX | Compositing
- 3D Environment.
- 3D camera tracking and green screen keying & integration
01:24 - End Card / Contacts
Software used: Unreal Engine 5, Blender, Nuke, Adobe Substance Painter, DaVinci Resolve.
2026 Lorenzo Pepi. All rights reserved. Selected clips and imagery are property of their respective production companies and directors, used here for showcase purposes only.